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How to play

Everything you need to investigate a mystery.

The basics

Each case is an authored mystery with a fixed solution. You play a detective investigating the scene. Type what you want to say or do in plain language — the game responds with narration, dialogue, and changes to the world.

“Examine the broken vase.” · “Henshaw. What did you see tonight?” · “Follow the footprint to the library.”

What you can do

  • Talk — Question suspects and witnesses in your own words. They remember what they told you.
  • Inspect — Examine objects, clues, and locations to uncover evidence.
  • Move — Go to another room or area. Exits are described in the narration.
  • Present — Show evidence to someone to challenge their story.
  • Use — Use items you’ve found (keys, tools) on the right objects.
  • Accuse — Name the culprit when you think you have it. You can accuse at any time, even without evidence.

Tips

  • The truth is already written. The AI doesn’t invent the killer — it performs the characters and world.
  • Evidence matters for pacing and endings, but a correct accusation can solve the mystery even without it.
  • Wrong accusations have consequences. The house remembers.
  • Some mysteries can be lost — by running out of time, pushing the wrong person, or letting the killer act.

Controls

Enter to send · Shift + Enter for a new line.

Use the button in the top nav for ambience controls, and for theme.